<phrase actor="Keltill" condition="return EnvReadString('CalledFromSeq')=='2';" text="I see you have prepared well. Your army looks awesome!" followup="first" followup_phrases="1"/>
<phrase actor="Keltill" condition="return EnvReadString('CalledFromSeq')=='3';" text="The Dogs of Death will soon be here. We're to enter the biggest battle we have ever had. I'd like to ask you for something, Daranix." followup="first" followup_phrases="2"/>
<phrase actor="Daranix" label="1" text="I think we should hurry - Ludgunum may fall soon! May I leave now?" followup="first"/>
<phrase actor="Keltill" text="I have a bad feeling and I'd like to ask you for a favour, Daranix." followup="first" followup_phrases="2"/>
<phrase actor="Daranix" label="2" text="You had no vision of the Death awaiting, hadn't you?" followup="first"/>
<phrase actor="Keltill" text="No, not a vision of my Death. But ... You know, my grand-grand-grand-father was a warrior in King Brenn's army. " followup="first"/>
<phrase actor="Daranix" text="I know - he reached even Rome with his men. Whose Death you've seen in that vision? Was it..." followup="first"/>
<phrase actor="Keltill" text="My ancestor brought something back from Rome. It's said his inheritance inspires braveness in the one who owns it - and it protects the warrior from entering the Land of Legend." followup="first"/>
<phrase actor="Daranix" text="Is it a magic sigil? Or a talisman? I used to think that only druids could create such things." followup="first"/>
<phrase actor="Keltill" text="It is an iron box of astounding mastery. I'd like you to take it - for the time" followup="first"/>
<phrase actor="Daranix" text="I don't need ..." followup="first"/>
<phrase actor="Keltill" text="I know you're brave enough. Just take it, you'll find the box in that old three over there. I'll feel easier if it's with you." followup="first"/>
<phrase actor="Daranix" text="I'll think about it, I promise. Maybe I should take it." followup="end"/>